Archive for the 'Alternate Reality Games' category

Interactive Storytelling with ARIS

ARIS

The University of Wisconsin’s Games, Learning and Society research group have released ARIS (Augmented Reality and Interactive Storytelling), a tool for making location based educational games, stories, and tours.

Features

- Use GPS location and QR Codes to link to virtual characters, items and media

- Create and Place virtual Items that can be picked up by players, exchanged, used and moved around in a persistent AR world.

- Author virtual characters that talk with your players, giving them information, exchanging items and responding to their choices.

- Design Quests for players to find particular information/items, talk with characters and collect media recordings at particular locations.

While it is currently available only on the iPhone, ARIS provides another excellent opportunity for librarians and libraries to get involved with augmented reality, mobile technology and gaming.

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SuperBetter, how games can save your life

Jul 21 2010 Published by Fiacre under Alternate Reality Games, Present

Last summer game designer Jane McGonigal (who I have spoken about before on this blog) suffered a traumatic brain injury, that was serious enough to have led her to thoughts of suicide. After showing little sign of recovery she responded by turning her life into a game called SuperBetter.  Her story serves as a very real example of the transformative nature of play and games. Continue Reading »

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