Economy 0, Libraries 1 (for now…)

Mar 22 2009 Published by under Librarians, Present

As the economy enters the ninth circle of hell libraries are, according to the world’s media, experiencing a glorious rebirth.

Hamilton Spectator (Ontario)

The Standard (Ontario)

York Region (Ontario)

Sante Fe (New Mexico)

Frederick News Post (Maryland)

Eagle Tribune (Massachusetts)

Suwannee Democrat (Florida)

BBC News

Irish Times

As this trope plays out in the media, other stories present a less hopeful future…

Library books fall by two million a year amid warnings of cuts and closures

Library cuts ‘could last a decade’

Journal Changes at Tucker Library Due to Global Economic Downturn (I find the idea of a medical library with no journals slightly disturbing)

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Geocaching, location-based gaming and libraries

Jun 23 2008 Published by under Future, Gaming, Present

Location, location, location!

I was very excited when I first discovered geocaching and location-based gaming a few months ago, and now everything seems to be about “where”.

What is geocaching?

Geocaching is an outdoor treasure-hunting game in which the participants use a Global Positioning System (GPS) receiver or other navigational techniques to hide and seek containers (called “geocaches” or “caches”) anywhere in the world. A typical cache is a small waterproof container containing a logbook and “treasure,” usually toys or trinkets of little value. Today, well over 800,000 geocaches are registered on various websites devoted to the pastime.

And location-based gaming?

A location-based game (or location-enabled game) is one in which the game play somehow evolves and progresses via a player’s location. Thus, location-based games almost always support some kind of localization technology, for example by using satellite positioning like GPS. “Urban gaming” or “Street Games” are typically multi-player location-based games played out on city streets and built up urban environments.

To my mind, these forms of games and libraries seem to be made for each other. First, and I believe most importantly, they create a means of uniting the virtual and the real worlds, allowing people to explore both the library building and its resources. Second, they engage people and create community through story telling (which I have posted about before), and encourage those ephemeral real life experiences, the sudden discovery of a new idea or place, that can be transformative. Third, they seem to have a wider appeal across age groups than traditional console games, and allow for family or team co-operation and interaction.

A few libraries have already taken up the idea. The most interesting example is the location based game Scoot from Australia, which in the past has involved the Australian Centre for the Moving Image, State Library of Victoria, National Gallery of Victoria, the Arts Centre and the Melbourne Museum. The Shifted Librarian also had a recent post that gives a great example of using geocaching in libraries.

For those who are interested, two events have taken place recently that featured some wonderful information. The first is Where 2.0, that had a great presentation by the founder of Geocaching.com, Jeremy Irish, covering the basics of game design. He mentions the new platform he has developed, Wherigo, that seems to have a lot of potential for creative uses of the technology with minimal expense and knowledge, while avoiding some of the legal issues associated with geocaching. The second is Come Out & Play, which focuses on location-based gaming. The recent SXSW Festival included a panel on location based gaming which featured Catherine Herdlick, one of the organizers of the festival.

So, grab your cellphone or GPS and get out there!

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Telling tales with VoiceThread

May 19 2008 Published by under Present, Social software

To continue from my previous post on story telling and social networks, I’ve come across another excellent piece of software (thanks to Museum 2.0) that allows people to tell collaborative stories.

VoiceThread is…

an online media album that can hold essentially any type of media (images, documents and videos) and allows people to make comments in 5 different ways – using voice (with a microphone or telephone), text, audio file, or video (with a webcam) – and share them with anyone they wish. They can even be exported to an Archival Movie for offline use on a DVD or video-enabled MP3 player. A VoiceThread allows group conversations to be collected and shared in one place, from anywhere in the world.

If you are curious, I suggest that you go to the site and experiment with it by setting up a free account. While rather limited, it will allow you to get a feel for the software. Although there are other programs that allow for you to post images and then comment on them as a slideshow, the collaborative aspect and ease of use set VoiceThread apart.

An interesting use for VoiceThread in a public library, that would create engagement with and among the community, would be to get patrons to submit photos of their favorite places and people in their neighbourhoods and them allow both them and others to comment on them, creating a collective and collaborative conversation.

I have created a small VoiceThread on a new section of my blog. Enjoy and please feel free to add comments if you have a VoiceThread account.

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